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What Is the Story Arts Challenge?

We are thrilled to share an exciting new storytelling curriculum with you and your students! .

This pre-recorded learning experience includes a student-facing mini-series of videos featuring Frank Patterson, CEO of Trilith Studios! The curriculum and videos are designed for students in grades Kindergarten through twelfth grade. It will serve as a powerful way to bring industry professionals and world-class storytelling standards into your classroom.


More About the Curriculum

To access this learning experience, you can log onto this Story Arts platform to read the teacher guidance and watch the videos. The curriculum includes flexible modules that are laid out in 4 45 minute lessons to use in your classroom. This curriculum can be accessed and viewed at any time. And once you’re done with the lessons, we encourage you to share with us your students' work to potentially be showcased by Story Arts.

The live virtual event with Frank Patterson was held on October 15th, 2021. Classrooms can still complete the lessons, and watch the previously recorded event with Frank in Lesson 4. Also, this is the first in a series of eight similar storytelling curricula and events during the school year! Each learning experience will feature an industry professional and will cover topics such as TV screenwriting, how to live emcee an event, storytelling through branding and UX design, and more. For additional information, please subscribe to our newsletter for upcoming Live Events and new courses!

Curriculum

Standards Addressed

Plot- specifically focusing on conflict and resolution

Creation of work using digital media
(film, animation, graphic design/ illustration, etc.)

Imagery & Metaphors

Acting

Sequence of Events

Dramatic or Creative Writing

Narrative Techniques
Editing & Revision

 Introduction

Course Overview
About Your Instructor

Lessons

Lesson 1 - Guest Speaker & Discussion

Lesson 2 - Challenge

Lesson 3 - Feedback

Lesson 4 - Revision & Final Product 

Live Recording

Watch a previously live event with the course instructor.

Resources

Course survey and wrap-up

About Your Instructor 

Frank Patterson is a studio executive, entrepreneur and higher education thought leader. He serves as President and CEO of Trilith Studios, the second largest purpose-built film studio in North America, where Avengers: Endgame, WandaVision and The Suicide Squad were produced, among others. Most recently, he led the transition of the studio from a facilities business to a three-pillar business focused on content, technology, and world-class facilities.

Prior to Trilith, Patterson co-founded and served as the CEO of Pulse Evolution Corporation, a technology company that produces hyper-realistic digital humans for live and virtual reality applications. While at Pulse, Patterson produced the immersive live production of Michael Jackson’s “Slave to the Rhythm” at the Billboard Music Awards, which featured an original performance by Pulse’s digital human likeness of the late Michael Jackson.

 

Patterson launched his entertainment career by founding and leading several film production companies, including Houston Cinema Group and Envisage Media, where he produced and directed straight-to-video feature film content as well as commercials and various video products for brands.

As an educator, Patterson teaches producing at Florida State University’s College of Motion Picture Arts, where he served as dean for 14 years. He has taught at the University of Texas and Chapman University, where he also served as associate dean, and The Los Angeles Film School, where he led the school as president.

The “Hollywood Reporter” named Patterson one of the nation’s top mentors to a generation of Hollywood filmmakers. The Florida Governor’s Office recognized him for "inspiring a generation of Florida filmmakers" and for his "contribution to and support of production in Florida."

His creative and research activities are focused at the intersection of artificial intelligence and immersive technologies, with an interest in digital human agency.